Quantcast
Channel: Reason behind [Low FPS] and [Huge Instance Numbers] : valheim
Browsing latest articles
Browse All 169 View Live

/u/AlexXander1123 on Reason behind [Low FPS] and [Huge Instance Numbers]

Yes, you can't undo those instances even if you managed to return the terrain to the original height.

View Article



/u/Istolesnowy on Reason behind [Low FPS] and [Huge Instance Numbers]

dnSpy has taken their repo down it seems

View Article

/u/ragged-robin on Reason behind [Low FPS] and [Huge Instance Numbers]

the way the devs described how hosting works it seems the server specs doesn't matter much, it's more about who is what area first, what their specs & latency is, and how many changes have there...

View Article

/u/The850killer on Reason behind [Low FPS] and [Huge Instance Numbers]

My base may genuinely be 100x that area if not more. The amount you terraformed will have no consequences to FPS.

View Article

/u/lbukoerki on Reason behind [Low FPS] and [Huge Instance Numbers]

Totally agreed. I built a big castle up on raised terrain, approx. 25x25 Tiles, every tile raised by 5-10 levels with stones to get a nice ground.When i now stand at certain points in my castle i get...

View Article


/u/fac12 on Reason behind [Low FPS] and [Huge Instance Numbers]

https://www.nexusmods.com/valheim/mods/235?tab=postsSomeone just released a mod to help find and fix laggy terrain spots btwUsing the debug view will cause a significant fps drop but you can lower the...

View Article

/u/Luna2560 on Reason behind [Low FPS] and [Huge Instance Numbers]

Hoping this is one of the first things they fix, this makes a few cool base ideas I had not really viable

View Article

/u/Voliminal8 on Reason behind [Low FPS] and [Huge Instance Numbers]

Well if you consider how the world creation works it might be hard to change it.So basically a world is created by a seed, which is let's say a code. So the seed remains the same and now each players...

View Article


/u/dirtsequence on Reason behind [Low FPS] and [Huge Instance Numbers]

I second this idea. Me and the boys demolished half of our town in an attempt to regain frames and it made no difference.

View Article


/u/qukab on Reason behind [Low FPS] and [Huge Instance Numbers]

That will actually make it worse if I'm understanding this post correctly. Those "fixes" will just be new instances ontop of what you already added (even if you felt like you were subtracting), so no,...

View Article

/u/nsummers02 on Reason behind [Low FPS] and [Huge Instance Numbers]

Bummer, thanks for the reply.

View Article

/u/mrhossie on Reason behind [Low FPS] and [Huge Instance Numbers]

Does this apply specifically to terrain modification - what about clear cutting an entire forest?

View Article

/u/yabuking84 on Reason behind [Low FPS] and [Huge Instance Numbers]

Me and a friend experienced this too. But why is this not happening to these streamers? they are building really large castles and moats and their fps is good?

View Article


/u/livrem on Reason behind [Low FPS] and [Huge Instance Numbers]

What is an instance in this context? Is it what Unity uses to report how many objects currently exists in memory or is it something else?

View Article

/u/Obzen2020 on Reason behind [Low FPS] and [Huge Instance Numbers]

This makes the game unplayable

View Article


/u/wahlzerg on Reason behind [Low FPS] and [Huge Instance Numbers]

Does deforesting the area around your main base help or hurt performance?

View Article

/u/coyohti on Reason behind [Low FPS] and [Huge Instance Numbers]

There's a nice bit of troubleshooting on this thread. I hope someone's made a point to share this somewhere the actual devs can see it. Bugs don't get fixed unless the team knows about them.

View Article


/u/AstrologyMemes on Reason behind [Low FPS] and [Huge Instance Numbers]

They're only important in the plains. The cows can destroy an entire section of wall in a few aoe attacks. And it will collapse half of your building.The enemies in the other biomes are easy to deal with.

View Article

/u/Indiglow29 on Reason behind [Low FPS] and [Huge Instance Numbers]

The lack of acknowledgement by the devs is really concerning. They have a monster hit on their hand and they are choosing to ignore what is quite possibly a game breaking problem for the biggest draw...

View Article

/u/74oshua on Reason behind [Low FPS] and [Huge Instance Numbers]

Hey everyone, it's still a work in progress, but I uploaded a mod here that attempts to fix this issue. If you decide to use it, backup your world beforehand!

View Article

/u/M3talstorm on Reason behind [Low FPS] and [Huge Instance Numbers]

The game also calculates the wear and tear (due to the rain) and the support of every building piece every 0.5 of a second (every update).Every update it:Recalculates everything every time, in a brute...

View Article


/u/bloodwolftico on Reason behind [Low FPS] and [Huge Instance Numbers]

Nice farm bro! :) Looks like those stacked farm hills you see on places around the world, very realistic.

View Article


/u/ImperatorPC on Reason behind [Low FPS] and [Huge Instance Numbers]

that super sucks... just my brother and I so hopefully they resolve these issues before we get there.

View Article

/u/bcGrimm on Reason behind [Low FPS] and [Huge Instance Numbers]

I know nothing about coding, as a caveat. But I would assume there's something to do the the procedural generation that we're missing NMS has always had this same problem (or similar), and it's still...

View Article

/u/Swahhillie on Reason behind [Low FPS] and [Huge Instance Numbers]

99.99%+ of the world is going to be unaltered from the original seed. By tracking only the modification they don't need to store any state of that part of the world.They could/should/will probably do...

View Article


/u/Aegis_Relic on Reason behind [Low FPS] and [Huge Instance Numbers]

Temporary solution: build foundations of structure using blocks and pillars rather than flattening terrain outright.

View Article

/u/DjTrololo on Reason behind [Low FPS] and [Huge Instance Numbers]

Wow this IS early access

View Article

/u/fostataaaa on Reason behind [Low FPS] and [Huge Instance Numbers]

Quite honestly, the game engine is just awfully optimized. I am locked at 30fps in 4k, and in 60 in 1080p - vsync disabled, and changing graphic settings does not change anything. It seems to be on...

View Article

/u/PsychaChi on Reason behind [Low FPS] and [Huge Instance Numbers]

Its not just the instance count. Check your ZDO numbers as well. Higher ZDO compared to your instance count causes the lag.My main world had ZDO of 300k and only 9600 instances.. Lagged like hell at 30...

View Article



/u/cyrusmagnus on Reason behind [Low FPS] and [Huge Instance Numbers]

I wouldn't mind if they fixed the minimap to be representative of changes to the terrain, but I also wouldn't mind if it stayed true as a "map" of what was once in a place. For the fun of knowing there...

View Article

/u/drunk-on-a-phone on Reason behind [Low FPS] and [Huge Instance Numbers]

Late to the party, but this would also be fantastic in that (I assume) that's part of the reason that the minimap never changes. Trees cut don't show, moats won't show, man-made rivers won't either. If...

View Article

/u/Sir_Lith on Reason behind [Low FPS] and [Huge Instance Numbers]

The problem is heightmap editing is basically free, performance-wise. Especially with how large the physics update timestep for the structural integrity is.

View Article

/u/TheAero1221 on Reason behind [Low FPS] and [Huge Instance Numbers]

I'd personally prefer long initialization/closing times over a source of lag during gameplay any day.

View Article


/u/nazaguerrero on Reason behind [Low FPS] and [Huge Instance Numbers]

yeah I paid like 2 dollars for mine.

View Article

/u/DeadlyMidnight on Reason behind [Low FPS] and [Huge Instance Numbers]

Even based off that I think $15 is a reasonable average. Would be interesting to see the actual sales per region with that data but either way my point was they have made enough money to reinvest in...

View Article

/u/matmat07 on Reason behind [Low FPS] and [Huge Instance Numbers]

It can get as low as a 75% reduction for me as a Canadian (10% cheaper than in the US..EDIT: Link with more prices

View Article


/u/Hanakocz on Reason behind [Low FPS] and [Huge Instance Numbers]

Once the sales/profits go over certain number, the Steam's % drops rapidly down. So yes, as they are selling a lot of copies, it is not 30% anymore (and this is how it works for years, while only...

View Article


/u/wrecklass on Reason behind [Low FPS] and [Huge Instance Numbers]

And you included what they are paying their publisher, Coffee Stain, as well? I'm guessing at best Iron Gate gets 50-60% of each sale. Which is a pretty good return. And still a good amount of money...

View Article

/u/hides_this_subreddit on Reason behind [Low FPS] and [Huge Instance Numbers]

The devs have stated the game had regional pricing, so it isn't a simple equation for us to figure out their net gain.

View Article

/u/Sad-Entrepreneur-399 on Reason behind [Low FPS] and [Huge Instance Numbers]

hey so im terrible at reading umm so this is basically saying the game saved your game and the game is lagging cause of the flattening so youll just have to wait until the devs fix it correct?

View Article

/u/Bytinoid on Reason behind [Low FPS] and [Huge Instance Numbers]

What about cache invalidation (and sync among multiple clients).'Just save it' sounds need but imho this opens another can of worms you have to deal with.This is not unsolvable but i kinda can...

View Article


/u/PatienceBoth8512 on Reason behind [Low FPS] and [Huge Instance Numbers]

Maybe its just the experience they lack? Might be their first full game and they didnt know better or in fact it was some other reason. I m sure if they hire new stuff now most likely with good...

View Article

/u/Leather_Just on Reason behind [Low FPS] and [Huge Instance Numbers]

after (a very long) time NMS added this function to let players remove terrain edits. NMS also had a cap on edits to prevent performance getting too bad, but that's a double edged sword.

View Article


/u/ofbakirci on Reason behind [Low FPS] and [Huge Instance Numbers]

You lost me after “decompiled” ahahaha. Thanks for trying tho. Also there is a mod at Nexus, called TerrainTools. That can revert changes.

View Article

/u/PM_ME_JAR_JAR_NUDES on Reason behind [Low FPS] and [Huge Instance Numbers]

That's not how it works, fyi. I know this is late, but the server doesn't generate an entire world and save it. The server tells the client the seed, the client generates the world on its own, and then...

View Article


/u/YolksterXD on Reason behind [Low FPS] and [Huge Instance Numbers]

I’m curious what you did and didn’t do for the new base because my party is also moving due to the same issue. Did you avoid terraforming at all or did you just keep it to minimal stuff like flattening...

View Article

/u/WaterpigCZ on Reason behind [Low FPS] and [Huge Instance Numbers]

From the little programming experience I have, this could be theoretically done in 1-2 days of full-time work. It would suck up the loading times, but would be much better.

View Article

/u/Vardhan142 on Reason behind [Low FPS] and [Huge Instance Numbers]

Did any update come from the developers regarding this?

View Article

/u/MortifiedPotato on Reason behind [Low FPS] and [Huge Instance Numbers]

Any update on this? I haven't seen anyone talk about this anywhere since a month ago, even in steam discussions.

View Article


/u/ZarkowTH on Reason behind [Low FPS] and [Huge Instance Numbers]

Building walls and buildings on stilts has only the impact of building-parts, not any 'adjusted ground' data-objects aswell, as digging down or raising the ground would have.Just use stilts for now,...

View Article

Browsing latest articles
Browse All 169 View Live




Latest Images